Paradox Interactive has unusual codenames for its projects. The publisher names their upcoming projects after TV shows.
When the company bought White Wolf publishing and the rights to the World of Darkness universe, the publisher began assembling a team to work on the cult classic “Vampire: The Masquerade — Bloodlines.” Initially, the developers wanted to call it Project Buffy for obvious reasons, but Paradox Interactive wanted something more obtuse and settled on Project Frasier.
The codename is reference to Seattle, which is the location of “Vampire: The Masquerade — Bloodlines 2.” The game begins at Pioneer Square. Players are called to the area when vampires begin attack bystanders. A vampire is siring the victims and the player becomes a fledgling nosferatu albeit an illegal one.
That’s the set up. Players find themselves being interrogated by vampire society and facing certain death when both factions are firebombed. That enables players to escape amid the flames and chaos. After fleeing into the sewers, they have to choose among three abilities: Chiropteran (batlike abilities), Mentalism (telekinesis) and Nebulation (turning into mist).
These are the first powers — other than players superhuman strength and senses — that players have. They’re used for traversal, and players have the opportunity to test them out early on. Players have to get a keycard to open the door. The problem has solutions geared toward the abilities. As a bat, players can fly short distances and reach pipes that lead players to a hole in the room’s ceiling. If they have mentalism, they can open locked doors by removing the chairs blocking them. As mist, they can go through the vents and into a room.
The different solutions for one problem is reminiscent of immersive simulations such as “Dishonored” or “Deus Ex.” Although that’s a good starting point to describe …read more
Source:: The Mercury News – Entertainment