By Hayley Tsukayama
The measuring stick for success between the big three gaming companies of Sony, Microsoft and Nintendo has long been a question of how many consoles they’ve sold. But all three have had banner quarters in which they largely highlighted software rather than hardware sales, underscoring a shifting relationship between the games and the boxes on which we play them.
This change reflects a broader conversation in the industry about the future or even death of the console as we know it — away from the powerful box in our living room toward a more mobile world where even technologically demanding games can be played on any screen that has an Internet connection.
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Recent games such as Epic’s Fortnite, which has taken the world by storm, show that a console isn’t necessary for even a fast-paced multiplayer game. Nintendo is launching its first subscription game service in late September. And the chief executive of game publisher Ubisoft said in an interview earlier this year that he believes the next generation of consoles will be our last, sparking new discussion about the death of the console. “There will be one more console generation and after that we will be streaming, all of us,” Yves Guillemot told Variety.
“Being able to play content anywhere would be huge,” said Doug Creutz, media analyst at Rogers and Cowan. With the technology to beam console-quality games to any device, he said, consumers wouldn’t have to spend the money for a $600 or $800 box, and developers wouldn’t be constrained by the processors and chips that fit in a console.
Ubisoft’s Chris Early, vice president of partnerships and revenue, said that streaming’s appeal for major …read more
Source:: The Mercury News – Entertainment